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CHANGELOG.md
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- To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
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- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
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- Don't reduce keyframes after recording as it can create unnecessary errors/discrepancies in the exported curve.
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-- Update to FBX bindings to fix error when building for non-standalone platforms.
+- Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL).
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## [3.0.1-preview.2] - 2020-01-22
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### Added
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