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add missing headers
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Assets/FbxExporters/Editor/FbxExportSettings.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using System;
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using System.IO;
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using UnityEditorInternal;

Assets/FbxExporters/Editor/InstallIntegration.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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using UnityEditor;
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using System;

Assets/FbxExporters/Editor/UnitTests/IntegrationsTest.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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using UnityEditor;
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using System.IO;

Assets/Integrations/Autodesk/maya/scripts/configureUnityFbxForMaya.mel

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// ########################################################################
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// # Copyright (c) 2017 Unity Technologies. All rights reserved.
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// # NOTICE: All information contained herein is, and remains
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// # the property of Unity Technologies Aps. and its suppliers,
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// # if any. The intellectual and technical concepts contained
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// # herein are proprietary to Unity Technologies Aps. and its
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// # suppliers and may be covered by Canadian, U.S. and/or
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// # Foreign Patents, patents in process, and are protected
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// # by trade secret or copyright law. Dissemination of this
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// # information or reproduction of this material is strictly
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// # forbidden unless prior written permission is obtained from
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// # Unity Technologies Aps.
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// #
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// ########################################################################
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global proc configureUnityFbxForMaya(
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string $unityProject,
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string $unityFbxExportSettings,

Assets/Integrations/Autodesk/maya/scripts/setupUnityUI.mel

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// ########################################################################
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// # Copyright (c) 2017 Unity Technologies. All rights reserved.
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// # NOTICE: All information contained herein is, and remains
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// # the property of Unity Technologies Aps. and its suppliers,
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// # if any. The intellectual and technical concepts contained
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// # herein are proprietary to Unity Technologies Aps. and its
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// # suppliers and may be covered by Canadian, U.S. and/or
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// # Foreign Patents, patents in process, and are protected
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// # by trade secret or copyright law. Dissemination of this
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// # information or reproduction of this material is strictly
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// # forbidden unless prior written permission is obtained from
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// # Unity Technologies Aps.
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// #
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// ########################################################################
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global string $kMenuName = "UnityFbxForMaya";
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global string $kMenuDivider = "UnityFbxForMayaDivider";
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global string $kMenuLabel = "Unity";

Assets/Integrations/Autodesk/maya/scripts/unityCommands.mel

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// ########################################################################
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// # Copyright (c) 2017 Unity Technologies. All rights reserved.
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// # NOTICE: All information contained herein is, and remains
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// # the property of Unity Technologies Aps. and its suppliers,
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// # if any. The intellectual and technical concepts contained
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// # herein are proprietary to Unity Technologies Aps. and its
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// # suppliers and may be covered by Canadian, U.S. and/or
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// # Foreign Patents, patents in process, and are protected
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// # by trade secret or copyright law. Dissemination of this
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// # information or reproduction of this material is strictly
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// # forbidden unless prior written permission is obtained from
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// # Unity Technologies Aps.
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// #
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// ########################################################################
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global string $UnityExportSet = "UnityFbxExportSet";
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global string $UnityFbxFilePathAttr = "unityFbxFilePath";
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global string $UnityFbxFileNameAttr = "unityFbxFileName";

Assets/Integrations/Autodesk/maya/scripts/unityFbxExportSettings.mel

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// ########################################################################
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// # Copyright (c) 2017 Unity Technologies. All rights reserved.
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// # NOTICE: All information contained herein is, and remains
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// # the property of Unity Technologies Aps. and its suppliers,
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// # if any. The intellectual and technical concepts contained
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// # herein are proprietary to Unity Technologies Aps. and its
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// # suppliers and may be covered by Canadian, U.S. and/or
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// # Foreign Patents, patents in process, and are protected
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// # by trade secret or copyright law. Dissemination of this
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// # information or reproduction of this material is strictly
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// # forbidden unless prior written permission is obtained from
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// # Unity Technologies Aps.
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// #
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// ########################################################################
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FBXResetExport;
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// FBX file format

Assets/Integrations/Autodesk/maya/scripts/unityFbxImportSettings.mel

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// ########################################################################
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// # Copyright (c) 2017 Unity Technologies. All rights reserved.
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// # NOTICE: All information contained herein is, and remains
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// # the property of Unity Technologies Aps. and its suppliers,
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// # if any. The intellectual and technical concepts contained
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// # herein are proprietary to Unity Technologies Aps. and its
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// # suppliers and may be covered by Canadian, U.S. and/or
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// # Foreign Patents, patents in process, and are protected
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// # by trade secret or copyright law. Dissemination of this
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// # information or reproduction of this material is strictly
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// # forbidden unless prior written permission is obtained from
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// # Unity Technologies Aps.
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// #
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// ########################################################################
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FBXResetImport;
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FBXImportAxisConversionEnable -v true;

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