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+ # Promotion tests are theoretically platform-independent so
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+ # we can run them just on 2019.1/win.
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+ #
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+ # The promotion job depends on the publish-to-candidates job, which runs
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+ # every test on every platform and version, so we're not actually skipping
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+ # tests.
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+ #
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test_editors :
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- - version : 2018.3
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- version : 2019.1
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- - version : 2019.2
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test_platforms :
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- name : win
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type : Unity::VM
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image : package-ci/win10:stable
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flavor : b1.medium
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- - name : mac
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- type : Unity::VM::osx
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- image : buildfarm/mac:stable
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- flavor : m1.mac
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---
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{% for editor in test_editors %}
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{% for platform in test_platforms %}
@@ -29,6 +30,9 @@ promotion_test_{{ platform.name }}_{{ editor.version }}:
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logs :
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paths :
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- " upm-ci~/test-results/**/*"
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+ packages :
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+ paths :
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+ - " upm-ci~/packages/**/*"
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dependencies :
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- .yamato/upm-ci.yml#pack
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{% endfor %}
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paths :
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- " upm-ci~/packages/*.tgz"
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dependencies :
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- - .yamato/upm-ci.yml#pack
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+ - .yamato/upm-ci.yml#publish
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{% for editor in test_editors %}
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{% for platform in test_platforms %}
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- .yamato/promotion.yml#promotion_test_{{ platform.name }}_{{ editor.version }}
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editors :
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- version : 2018.3
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+ - version : 2018.4
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- version : 2019.1
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- version : 2019.2
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platforms :
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{% for platform in platforms %}
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- .yamato/upm-ci.yml#test_{{ platform.name }}_{{ editor.version }}
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{% endfor %}
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- {% endfor %}
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+ {% endfor %}
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# Changes in Fbx Exporter
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- ## [ 2.0.3-preview.1 ] - 2019-08-27
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+ ## [ 2.0.3-preview.3 ] - 2019-09-24
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FIXES
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* Integrations were missing in 2.0.2 and 2.0.1 due to a packaging bug. They are back now.
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# Quality Report - FBX Exporter Package
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- ## Version tested: 2.0.1 -preview
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+ ## Version tested: 2.0.4 -preview
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#### QA Owner: Alexis Morin
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### Tested On: Windows, MacOS
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[ Ran Test Plan] ( https://docs.google.com/document/d/1W_RYL6j--nASVlxwJ4QWZpiZLPseKoxP5WAooANdlNU/edit?usp=sharing )
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##### New Features QA:
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- - In Unity 2018.3 Prefab Variants replaces Linked Prefabs. The "Convert To Linked Prefab" menu items have been removed.
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- - Updated documentation
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+ - No new features
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##### Fixes QA:
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- - Fixed error when exporting SkinnedMesh with bones that are not descendants of the root bone
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- - Fixed animation only export not exporting animation in 2.0.0
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- - Fixed calculating center of root objects when exporting "Local Pivot"/"Local Centered"
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+ - Tested the integrations for Max and Maya work again.
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### Package Status
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-
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- - No issues from current test plan or bugfixes.
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- - Mesh offset bug when exporting the "Lu" character from the Adam character pack still present.
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- - "Fbx Export" settings still in their own tab whereas the other project settings have been integrated into their own dockable window.
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- - prefabUtility and usePhysicalCamera errors in 2018.1 but we've deprecated support for it so it's not an issue
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+ - No new issues from current test plan or bugfixes.
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{
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"name" : " com.unity.formats.fbx" ,
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"displayName" : " FBX Exporter" ,
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- "version" : " 2.0.3-preview.1 " ,
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+ "version" : " 2.0.3-preview.3 " ,
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"dependencies" : {
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"com.unity.timeline" : " 1.0.0" ,
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"com.autodesk.fbx" : " 2.0.1-preview.1"
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