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Removed unused variables
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Assets/FbxExporters/Editor/UnitTests/FbxPrefabAutoUpdaterTest.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -172,7 +172,6 @@ public void RemappingTest()
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stringpair.UnityObjectName = "Sphere";
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fbxPrefabScript.NameMapping.Add(stringpair);
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PrefabUtility.ReplacePrefab(cubePrefabInstance, cubePrefabParent);
175-
string cubePrefabInstancePath = AssetDatabase.GetAssetPath(cubePrefabInstance);
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//Create second FBX
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GameObject cube2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
@@ -186,7 +185,7 @@ public void RemappingTest()
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//export our updated hierarchy to the same file path as the original
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SleepForFileTimestamp();
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// "Import" model to Unity (Exporting modified FBX to Unity to see if the remapping works)
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string fbxFileName = ExportSelectedObjects(filePath, cube2);
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ExportSelectedObjects(filePath, cube2);
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AssetDatabase.Refresh();
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// Assert Check Sphere = SphereFBX

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