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Benoit Hudson
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Check in FbxSdk so that we can pull the correct Sdk.
Also stop ignoring meta files, except in the Integration directory. Also include the packman manifest (which is autogenerated empty).
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.gitignore

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**/.idea/
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## Unity ##
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[Aa]ssets/**/*.meta
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![Aa]ssets/FbxExporters/**/*.meta
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[Pp]rojectSettings/*.asset
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[Pp]rojectSettings/*.txt
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Assets/Integrations/**/*.meta
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# below taken from: https://github.com/github/gitignore/blob/master/Unity.gitignore
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Assets/.gitignore

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Assets/FbxExporters.meta

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Assets/FbxExporters/Editor/UnitTests/FbxAnimationTest.cs.meta

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Assets/FbxSdk.meta

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Assets/FbxSdk/LICENSE.txt

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Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.
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Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms
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accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf"

Assets/FbxSdk/LICENSE.txt.meta

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Assets/FbxSdk/Plugins.meta

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Assets/FbxSdk/Plugins/UnityFbxSdk.dll

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Assets/FbxSdk/Plugins/UnityFbxSdk.dll.meta

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