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1 | 1 | RELEASE NOTES
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2 | 2 |
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| 3 | +**Version**: 0.0.12a |
| 4 | + |
| 5 | +NEW FEATURES |
| 6 | + |
| 7 | +* Show FbxExporter package version in Fbx Export Settings |
| 8 | + |
| 9 | +* Fbx Prefab auto-updater updates transforms and components |
| 10 | + |
| 11 | +* Move Autoload Last Saved Prefab menu item to Fbx Export Settings |
| 12 | + |
| 13 | +Now loading the turntable scene with the latest prefab can be done via a button |
| 14 | +in the Fbx Export Settings |
| 15 | + |
| 16 | +* Maya Integration: Unity->Import starting directory is Unity Project |
| 17 | + |
| 18 | +Instead of opening in the default Maya project |
| 19 | + |
| 20 | +* Maya Integration: Install Maya Integration menu item moved into Fbx Export Settings |
| 21 | + |
| 22 | +Now installing the maya integration can be done via a button |
| 23 | +in the Fbx Export Settings |
| 24 | + |
| 25 | +* Maya Integration: Hide Configure button, guess Unity project on Unity->Import |
| 26 | + |
| 27 | +On Unity->Import try to guess which Unity project we are loading the fbx from (if any), set it to be the project we |
| 28 | +use in Maya if found, do nothing otherwise. |
| 29 | + |
| 30 | +* Fbx Exporter: Allow GameObjects and/or components to specify the mesh to export |
| 31 | + |
| 32 | +Added callbacks to allow the GameObject or components to specify the mesh that should be exported, fallback |
| 33 | +to using the MeshFilter or SkinnedMeshRenderer meshes. |
| 34 | + |
| 35 | +* Fbx Prefab: Added on update event that returns which GameObjects were updated |
| 36 | + |
| 37 | +The returned objects include all objects in the temporary instance that were created, changed parent, or had a component |
| 38 | +that was created, destroyed, or updated. |
| 39 | +The event happens before changes are applied to the prefab, so any further modification of the returned GameObjects |
| 40 | +will be applied as well. |
| 41 | + |
| 42 | +FIXES |
| 43 | + |
| 44 | +* Export Settings: make sure export path always points to an existing folder in assets |
| 45 | +* Maya Integration: fix using Unity->Import to import the same model twice clears export set the second time |
| 46 | +* Maya Integration: fix fbxmaya and GamePipeline plugins not being autoloaded on Mac |
| 47 | +* Maya Integration: remove version number from maya integration folder |
| 48 | +* Maya Integration: module file installed into Maya version independent location |
| 49 | + |
3 | 50 | **Version**: 0.0.11a
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4 | 51 |
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5 | 52 | NEW FEATURES
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