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Benoit Hudson
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Assets/FbxExporters/Editor/UnitTests/FbxPrefabTest.cs

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@@ -137,10 +137,6 @@ public void Init() {
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m_autoPrefab = PrefabUtility.CreatePrefab(
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GetRandomPrefabAssetPath(),
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prefabInstance);
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// Add an event listener to store the name of auto-updated nodes,
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// if it's the autoPrefab.
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}
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// Create an FbxPrefab linked to the same Fbx file. Make it NOT auto-update.
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GetRandomPrefabAssetPath(),
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prefabInstance);
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}
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}
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FbxPrefab.FbxRepresentation Rep(GameObject go) {

Assets/FbxExporters/FbxPrefab.cs

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@@ -873,7 +873,6 @@ public HashSet<GameObject> ImplementUpdates(FbxPrefab prefabInstance)
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}
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return updatedNodes;
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}
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}
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/// <summary>

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