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Merge pull request #306 from Unity-Technologies/UNI-36615-remove-MayaLT-line-from-readme
UNI-36615 remove obsolete info from readme
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Assets/FbxExporters/README.txt

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@@ -5,27 +5,19 @@ Copyright (c) 2017 Unity Technologies. All rights reserved.
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See LICENSE.txt file for full license information.
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VERSION: sprint42
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VERSION: sprint45
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Requirements
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------------
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The Unity Integration for Maya is designed to work with Maya 2017 or later.
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Installing Unity Integration
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----------------------------
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Please note that MayaLT is not supported at this time.
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Installing Unity Integration for Maya
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-------------------------------------
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The easiest way to install the Unity integration For Maya is from the Fbx Export Settings in Unity.
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The easiest way to install the Unity integration is from the Fbx Export Settings in Unity.
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MenuBar -> Edit -> Project Settings -> Fbx Export -> Install Unity Integration
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It will use the version of Maya specified in the "Maya Application" dropdown located above the
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button. The dropdown will show all Maya versions located in the default installation location.
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It will use the 3D application specified in the "3D Application" dropdown located above the
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button. The dropdown will show all supported Maya, Maya LT and 3ds Max versions located in the default installation location.
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To handle non-default installation locations, either select the browse option in the dropdown
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and browse to the desired Maya executable location, or set the MAYA_LOCATION environment variable.
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Alternately, you can install the package and integrations from the command-line
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using a script, an example of which can be found in the scripts folder of the
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Maya integration. The version for OSX is called install_maya_plugin.sh.
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and browse to the desired executable location, or set the MAYA_LOCATION environment variable.

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