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lines changed Original file line number Diff line number Diff line change @@ -100,11 +100,6 @@ protected override bool Export ()
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var prefabDirPath = ExportSettings . GetPrefabAbsoluteSavePath ( ) ;
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var prefabPath = System . IO . Path . Combine ( prefabDirPath , m_prefabFileName + ".prefab" ) ;
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- // check if file already exists, give a warning if it does
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- if ( ! OverwriteExistingFile ( fbxPath ) || ! OverwriteExistingFile ( prefabPath ) ) {
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- return false ;
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- }
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-
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if ( ToExport == null ) {
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Debug . LogError ( "FbxExporter: missing object for conversion" ) ;
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return false ;
Original file line number Diff line number Diff line change @@ -23,7 +23,7 @@ endif()
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message (STATUS "Building for ${CMAKE_BUILD_TYPE} " )
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if (NOT DEFINED PACKAGE_VERSION OR "${PACKAGE_VERSION} " STREQUAL "" )
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- set (PACKAGE_VERSION "sprint49 " )
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+ set (PACKAGE_VERSION "sprint50 " )
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endif ()
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message (STATUS "Using Package Version: ${PACKAGE_VERSION} " )
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Original file line number Diff line number Diff line change 1
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RELEASE NOTES
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+ ** Version** : sprint50
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+
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+ NEW FEATURES
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+
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+ * Fbx Exporter: remove "Export All Timeline Clips" menu option
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+
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+ * Fbx Export Settings: Added option to transfer transform animation on export
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+
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+ Ability to select source and destination transforms to transfer animation from and to respectively.
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+ Destination must be a descendant of source.
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+ All animation on transforms on and between source and destination will be combined and transferred to destination.
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+
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+ * Maya Integration: Added option to export both model and animation to same file
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+
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+ File exported to will be the same as "Export Model Only"
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+
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+ FIXES
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+
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+ * FbxExporterTests: fix Export Timeline Clip unit tests (add back missing scene)
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+ * FbxExporter: don't export animation on objects (e.g. LODs) that don't get exported
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+ * FbxExportSettings: remove presets so package works in Unity 2017
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+ * FbxExportSettings: fix so min dialog size doesn't cut off export button
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+ * FbxExporter: rename Export Model to Export To FBX
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+ * FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
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+ * FbxExportSettings: turn animated skinned mesh export off by default
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+ * FbxExportSettings: export animation on skinned mesh ancestors even if animated skinned mesh option is off
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+ * FbxExporter: fix error when trying to export animation only on model without animation
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+ * ConvertToPrefabUI: don't give warning about overwriting fbx if GameObject was model instance
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+ * FbxExportSettings: give error if empty filename specified
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+ * ExportModelUI: restore "Include" setting from "Animation Only" after exporting timeline clip
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+ * FbxExporter: if export unrendered turned off, don't export meshes that have disabled mesh renderers
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+
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** Version** : sprint49
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NEW FEATURES
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