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add FBX recorder documentation
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com.unity.formats.fbx/Documentation~/TableOfContents.md

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* [FBX Linked Prefabs](prefabs)
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* [Integration](integration)
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* [FBX Export settings](options)
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* [FBX Recorder](recorder)
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* [Limitations](knownissues)
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* [Troubleshooting](troubleshooting)
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* [Developer's guide](devguide)
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# FBX Recorder
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With the FBX Exporter and the Unity Recorder, it is possible to export animations (including Cinemachine camera animations) directly to FBX in a few easy steps:
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1. Open the Recorder window by selecting (Window > General > Recorder > Recorder Window)
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2. In the Recorder window add a new FBX recorder
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![](images/FBXExporter_AddRecorder.png)
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3. Set the GameObject to record as well as any other desired settings
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4. Click "Start Recording" in the Recorder Window
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Alternatively, the FBX Recorder can be added as a track in the Timeline.
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## Fbx Recorder Settings
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![](images/FBXExporter_RecorderSettings.png)
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| Property: | Function: |
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| :---------------------------- | :----------------------------------------------------------- |
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| __Export Geometry__ | Check this option to export the geometry of the recorded GameObject to FBX, if any. |
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| __File Name__ | The filename for the exported FBX. |
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| __Path__ | The path to export the FBX to. Can be outside of the Assets folder. |
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| __Take Number__ | The take number can be set and used in the filename. It automatically increments after each recording. |
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| __Game Object__ | Set the Game Object in the scene to record. |
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| __Recorded Target(s)__ | Select which components of the selected GameObject to record. |
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| __Recorded Hierarchy__ | Check to record other objects in the hierarchy of the GameObject in addition to the selected GameObject. |

com.unity.formats.fbx/Documentation~/troubleshooting.md

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* [Overwriting FBX files](#OverwritingFiles)
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* [Tree primitive no longer editable after conversion](#EditableTree)
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* [Trail and line particles lose material after being converted](#ParticlesLoseMaterial)
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* [Uninstalling FBX Exporter breaks Unity Recorder](#BrokenRecorder)
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If you lose Materials when converting trail or line particles, you need to re-apply the Materials to the FBX Linked Prefab after conversion.
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<a name="BrokenRecorder"></a>
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## Uninstalling FBX Exporter breaks Unity Recorder
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If you are uninstalling the FBX Exporter package but would like to continue using the Unity Recorder make sure to first remove all existing FBX Recorders.
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You can do this by right clicking on the FBX recorders in the Recorder Window or Timeline and selecting "Delete".
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If you have already uninstalled the FBX Exporter package and are now having issues with the Unity Recorder, follow these steps:
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1. Reinstall the FBX Exporter package
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2. Find and remove all FBX recorder instances (right click and Delete from the Recorder Window and Timeline(s))

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