You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+5-5Lines changed: 5 additions & 5 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,17 +2,17 @@
2
2
3
3
## [3.0.0-preview.1] - 2020-01-13
4
4
### Added
5
-
- Added FBX Recorder to record animations from the Unity Recorder directly to FBX (adds dependency to Unity Recorder)
6
-
- Export animated focal length and lens shift of cameras
5
+
- Added FBX Recorder to record animations from the Unity Recorder directly to FBX (adds dependency to Unity Recorder).
6
+
- Export animated focal length and lens shift of cameras.
7
7
8
8
### Changed
9
-
- Updated dependency to com.autodesk.fbx version 3.0.0-preview.1, which means we update to [FBX SDK 2020](http://help.autodesk.com/view/FBX/2020/ENU/)
9
+
- Updated dependency to com.autodesk.fbx version 3.0.0-preview.1, which means we update to [FBX SDK 2020](http://help.autodesk.com/view/FBX/2020/ENU/).
10
10
11
11
### Fixed
12
-
- Fixed camera aspect and gate fit exporting as incorrect values
12
+
- Fixed camera aspect and gate fit exporting as incorrect values.
13
13
14
14
### Known Issues
15
-
-Recording animated skinned meshes/bone hierarchies may lead to unexpected results when imported into Autodesk® Maya® and Autodesk® 3ds Max®
15
+
-Using the FBX Recorder to record animated characters is not supported yet, and fails in some cases.
0 commit comments