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Merge pull request #356 from Unity-Technologies/UNI-42088-handle-disabled-renderer-meshes
UNI-42088 don't export meshes with disabled renderers
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Assets/FbxExporters/Editor/FbxExporter.cs

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@@ -3780,7 +3780,7 @@ bool ExportMesh (GameObject gameObject, FbxNode fbxNode)
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// if user doesn't want to export mesh colliders, and this gameobject doesn't have a renderer
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// then don't export it.
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if (!ExportOptions.ExportUnrendered && !gameObject.GetComponent<Renderer>()) {
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if (!ExportOptions.ExportUnrendered && (!gameObject.GetComponent<Renderer>() || !gameObject.GetComponent<Renderer>().enabled)) {
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return false;
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}
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