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update changelog
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CHANGELOG.md

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# Changes in Fbx Exporter
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## [3.2.0-preview.1] - 2020-04-23
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### Added
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- Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
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- The option can be found in File > Unity > Create Export Set
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- Selecting this option will open a dialog allowing the user to select the desired namespace for the set contents
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as well as the export locations for model and animation files.
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- File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export
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are not already in an export set.
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### Changed
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- Do not search for Autodesk® installs in `D:/Program Files/Autodesk` (not a standard drive).
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### Fixed
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- Added a null check when inspecting whether a Timline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
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- Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
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- Fix skinned mesh always exports in bind pose regardless of current pose.
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## [3.1.0-preview.1] - 2020-04-02
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### Fixed
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- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
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- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Autodesk® Maya®. Thank you to @lazlo-bonin for the fix.
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- Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
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- Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
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- To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
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- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
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- Fix issue where Autodesk® Maya® imports root bone as null object if it doesn't have any descendants that are also bones.
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- Don't reduce keyframes after recording as it can create unnecessary errors/discrepancies in the exported curve.
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- Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL).
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