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1 | 1 | # Changes in Fbx Exporter
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2 | 2 |
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| 3 | +## [3.2.0-preview.1] - 2020-04-23 |
| 4 | +### Added |
| 5 | +- Added an option to the Autodesk® Maya® integration Unity menu for creating an export set. |
| 6 | + - The option can be found in File > Unity > Create Export Set |
| 7 | + - Selecting this option will open a dialog allowing the user to select the desired namespace for the set contents |
| 8 | + as well as the export locations for model and animation files. |
| 9 | + - File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export |
| 10 | + are not already in an export set. |
| 11 | + |
| 12 | +### Changed |
| 13 | +- Do not search for Autodesk® installs in `D:/Program Files/Autodesk` (not a standard drive). |
| 14 | + |
| 15 | +### Fixed |
| 16 | +- Added a null check when inspecting whether a Timline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null. |
| 17 | +- Fix issue where different Materials and Meshes with identical names export as a single material/mesh. |
| 18 | +- Fix skinned mesh always exports in bind pose regardless of current pose. |
| 19 | + |
3 | 20 | ## [3.1.0-preview.1] - 2020-04-02
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4 | 21 | ### Fixed
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5 |
| -- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix. |
| 22 | +- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Autodesk® Maya®. Thank you to @lazlo-bonin for the fix. |
6 | 23 | - Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
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7 | 24 | - Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
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8 | 25 | - To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
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9 |
| -- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones. |
| 26 | +- Fix issue where Autodesk® Maya® imports root bone as null object if it doesn't have any descendants that are also bones. |
10 | 27 | - Don't reduce keyframes after recording as it can create unnecessary errors/discrepancies in the exported curve.
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11 | 28 | - Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL).
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12 | 29 |
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