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David Lassonde
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Packages/Documentation/com.unity.formats.fbx/Public/CHANGELOG.md

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@@ -10,7 +10,7 @@ NEW FEATURES
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* DCC integration plug-in sources have been moved away from the package
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* Now using FBX SDK version 2018.1
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* Conformed the Unity's API guidelines
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* Added support for exporting constraints
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* Added support for exporting constraints (Rotation, Aim, Position, Scale and Parent)
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* ConvertToPrefab: Add ability to convert an FBX or prefab asset from the Project view
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* Right click on an FBX file in the project view then select "Convert to Linked Prefab" to create a Linked Prefab asset for the FBX file. It will not create an instance in the scene.
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* Right click on a Prefab in the project view and select "Convert to Linked Prefab" to export the Prefab to an FBX file and link the existing Prefab to the newly created FBX file.

Packages/com.unity.formats.fbx/Documentation~/com.unity.formats.fbx.md

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@@ -93,18 +93,17 @@ The FBX Exporter exports the following objects:
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* Quads or Triangles
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* SkinnedMeshRenderers with the following exceptions:
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* Humanoid rigs are not supported
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* Meshes in bone hierarchy are not supported
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* Meshes in bone hierarchies are not supported
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* Materials as Phong if the material has specular; Lambert in all other cases
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* Textures
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* Game Cameras as film cameras with 35mm TV Projection. These camera attributes are also exported:
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* Game Cameras are exported using the sensor back settings for 35mm TV Projection (width = 0.816 inches, height = 0.612 inches). These camera attributes are also exported:
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* Projection type (perspective/orthographic)
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* Aperture Width and Height (Height set to 0.612 inches, and width calculated based on aspect ratio; for Game Cameras, aspect ratio is dictated by the display viewport)
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* Aspect ratio
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* Aperture Width and Height (shown as "Sensor Size" in Unity, in milimiters. The height is set to 0.612 inches, and the width is relative to the aspect ratio)
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* Focal length
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* Vertical field of view
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* Vertical field of view. The default aperture mode is vertical.
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* Near and far clipping plane
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* Physical Cameras
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* Sensor Size
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* Physical Cameras (cameras for which the "Physical Camera" checkbox is enabled.
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* Lens Shift
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* Focal Length
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* Lights of type *Directional*, *Spot* , *Point*, and *Area*; also the following light attributes:
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* Field of View
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* Blendshapes
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* Constraints
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* Rotation
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* Aim
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* Position
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* Scale
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* Parent
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## Export Options window

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