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use Z up axis conversion on import
- gives the wrong result for animation with Y up, just use default
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Assets/Integrations/Autodesk/max/scripts/unityFbxImportSettings.ms

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Original file line numberDiff line numberDiff line change
@@ -16,4 +16,4 @@ FbxImporterSetParam "Cameras" true
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FbxImporterSetParam "Lights" true
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-- Axis Conversion
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FbxImporterSetParam "UpAxis" "Y"
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FbxImporterSetParam "UpAxis" "Z"

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