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- // Converted DllImport statements using /Users/inwoods/Development/FbxSharp/scripts/replace-dllimport.py on Thu May 10 15:07:54 2018
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
@@ -230,11 +228,11 @@ private static int InitFbxAllocators()
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#if COM_UNITY_FORMATS_FBX_AS_ASSET
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const string DllImportName = "UnityFbxSdkNative" ;
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#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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- const string DllImportName = "Packages/com.unity.formats.fbx/Editor/Plugins/ MacOS/UnityFbxSdkNative.bundle/MacOS/ Contents/UnityFbxSdkNative" ;
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+ const string DllImportName = "Packages/com.unity.formats.fbxsdk/ MacOS/UnityFbxSdkNative.bundle/Contents/MacOS /UnityFbxSdkNative" ;
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#elif UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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- const string DllImportName = "Packages/com.unity.formats.fbx/Editor/Plugins /Linux/UnityFbxSdkNative.so" ;
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+ const string DllImportName = "Packages/com.unity.formats.fbxsdk /Linux/UnityFbxSdkNative.so" ;
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#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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- const string DllImportName = "Packages/com.unity.formats.fbx/Editor/Plugins /Windows/UnityFbxSdkNative.dll" ;
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+ const string DllImportName = "Packages/com.unity.formats.fbxsdk /Windows/UnityFbxSdkNative.dll" ;
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#else
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#error "FbxSdk: C# bindings for this platform haven't been implemented yet, sorry."
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const string DllImportName = "UnityFbxSdkNative" ;
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