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fix GlobalsPINVOKE.cs
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Packages/com.unity.formats.fbxsdk/Scripts/GlobalsPINVOKE.cs

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@@ -1,5 +1,3 @@
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// Converted DllImport statements using /Users/inwoods/Development/FbxSharp/scripts/replace-dllimport.py on Thu May 10 15:07:54 2018
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
@@ -230,11 +228,11 @@ private static int InitFbxAllocators()
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#if COM_UNITY_FORMATS_FBX_AS_ASSET
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const string DllImportName = "UnityFbxSdkNative";
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#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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const string DllImportName = "Packages/com.unity.formats.fbx/Editor/Plugins/MacOS/UnityFbxSdkNative.bundle/MacOS/Contents/UnityFbxSdkNative";
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const string DllImportName = "Packages/com.unity.formats.fbxsdk/MacOS/UnityFbxSdkNative.bundle/Contents/MacOS/UnityFbxSdkNative";
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#elif UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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const string DllImportName = "Packages/com.unity.formats.fbx/Editor/Plugins/Linux/UnityFbxSdkNative.so";
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const string DllImportName = "Packages/com.unity.formats.fbxsdk/Linux/UnityFbxSdkNative.so";
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#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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const string DllImportName = "Packages/com.unity.formats.fbx/Editor/Plugins/Windows/UnityFbxSdkNative.dll";
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const string DllImportName = "Packages/com.unity.formats.fbxsdk/Windows/UnityFbxSdkNative.dll";
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#else
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#error "FbxSdk: C# bindings for this platform haven't been implemented yet, sorry."
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const string DllImportName = "UnityFbxSdkNative";

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