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disable export unrendered if exporting animation only
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+8
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Assets/FbxExporters/Editor/ExportModelSettings.cs

Lines changed: 8 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -88,11 +88,14 @@ public override void OnInspectorGUI ()
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),
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exportSettings.mayaCompatibleNaming);
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exportSettings.exportUnrendered = EditorGUILayout.Toggle(
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new GUIContent("Export Unrendered:",
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"If checked, meshes will be exported even if they don't have a Renderer component."),
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exportSettings.exportUnrendered
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);
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(new GUIContent("Export Unrendered:",
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"If checked, meshes will be exported even if they don't have a Renderer component."), GUILayout.Width(LabelWidth - FieldOffset));
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// greyed out if animation only
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EditorGUI.BeginDisabledGroup(exportSettings.include == ExportModelSettingsSerialize.Include.Anim);
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exportSettings.exportUnrendered = EditorGUILayout.Toggle(exportSettings.exportUnrendered);
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EditorGUI.EndDisabledGroup ();
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GUILayout.EndHorizontal ();
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}
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}
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