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lines changed Original file line number Diff line number Diff line change @@ -23,7 +23,7 @@ endif()
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message (STATUS "Building for ${CMAKE_BUILD_TYPE} " )
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if (NOT DEFINED PACKAGE_VERSION OR "${PACKAGE_VERSION} " STREQUAL "" )
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- set (PACKAGE_VERSION "sprint46 " )
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+ set (PACKAGE_VERSION "sprint47 " )
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endif ()
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message (STATUS "Using Package Version: ${PACKAGE_VERSION} " )
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RELEASE NOTES
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+ ** Version** : sprint47
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+ NEW FEATURES
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+ * Unity Maya Integration: Add all imported objects to same namespace
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+ Namespace is created according to the filename and is stored as an attribute on the export set.
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+ * Fbx Exporter: "Export Model" option exports with global transform
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+ Center Objects option is disabled by default but still available in the export settings.
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+ * Fbx Export Settings: Add LOD export option
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+ Added 3 options for LOD export: Highest, Lowest, All.
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+ If "Highest" is selected, then only highest LOD is exported in the hierarchy for GameObjects with LOD groups, and
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+ vice versa for "Lowest". If All is selected, behaviour will be the same as before, exporting all LODs.
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+ NOTE: will ignore any LOD meshes not directly parented under the object containing the LOD group.
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+ FIXES
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+ * ConvertToPrefab: Don't re-export fbx model instances
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+ If the object being exported in the scene is an fbx model instance, then create the prefab with the FbxPrefab component,
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+ and attach it to the existing fbx without re-exporting the fbx.
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+
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** Version** : sprint46
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NEW FEATURES
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