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Merge pull request #417 from Unity-Technologies/UNI-48515-fbxsdk-fix-pack-validation-suite-errors
UNI-48515 fix FBX SDK package validation errors
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# Changes in FBX SDK C# Bindings
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**Version**: 1.6.0-preview
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## [1.6.0] - 2018-05-29
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* The fbxsdk package can now be used in standalone builds (runtime)
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**Version**: 1.5.0-preview
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## [1.5.0]
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* Added support for physical camera attributes
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**Version**: 1.4.0-preview
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## [1.4.0]
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* First version accessible via Package Manager
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* Update to FBX SDK 2018.1.1
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* Add bindings for constraints: `FbxConstraint`, `FbxConstraintParent`, `FbxConstraintAim`, and related functions
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* Reduced binary size on Mac (which also shrinks the package for everyone)
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**Version**: 1.3.0a1
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## [1.3.0a1]
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Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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**Version**: sprint43
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## [sprint43]
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Add bindings for FbxAnimCurveFilterUnroll
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Add binding for FbxGlobalSettings SetTimeMode to set frame rate
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**Version**: 1.2.0b1
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## [1.2.0b1]
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Update version number
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Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
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**Version**: sprint36
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## [sprint36]
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Expose bindings to set FbxNode's transformation inherit type
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**Version**: sprint35
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## [sprint35]
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Add binding for FbxCamera's FieldOfView property
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**Version**: 1.0.0b1
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## [1.0.0b1]
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Enforce FbxSdk DLL only works with Unity 2017.1+
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**Version**: 0.0.14a
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## [0.0.14a]
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Note: skipping some versions so that FbxSdk package version matches FbxExporter package version
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Added FbxObject::GetScene
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**Version**: 0.0.10a
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## [0.0.10a]
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Added documentation of vector classes.
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Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
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Improve build process so it is more robust.
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**Version**: 0.0.9a
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## [0.0.9a]
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Set the Doxygen homepage to be README.txt instead of README.md
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Update license in README to Autodesk license
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**Version**: 0.0.8a
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## [0.0.8a]
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Updated LICENCSE.txt to include Autodesk license
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Use .bundle on Mac instead of .so for shared libraries
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Ship bindings as binaries without source
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**Version**: 0.0.7a
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## [0.0.7a]
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Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version
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Add bindings for FbxIOFileHeaderInfo.
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- Exposed mCreator and mFileVersion as read-only attributes.
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Made it easier for performance tests to pass.
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**Version**: 0.0.5a
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## [0.0.5a]
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Added Doxygen documentation generation for C# bindings.

Packages/com.unity.formats.fbxsdk/package.json

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{
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"name": "com.unity.formats.fbxsdk",
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"displayName" : "FBX SDK C# bindings",
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"version" : "0.0.0-master",
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"displayName" : "FBX SDK CSharp bindings",
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"unity": "2018.2",
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"description" : "This package provides C# bindings to the Autodesk FBX SDK.",
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"keywords" : [ "fbx", "animation", "modeling", "maya", "max" ]

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