@@ -85,17 +85,6 @@ public override void OnInspectorGUI() {
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}
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}
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}
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- GUILayout . EndHorizontal ( ) ;
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- GUILayout . BeginHorizontal ( ) ;
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-
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- GUILayout . Label ( new GUIContent (
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- "Turntable Scene:" ,
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- "Scene to use for reviewing models. If none, a scene will be created on review." ) ) ;
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-
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- exportSettings . turntableScene = EditorGUILayout . ObjectField (
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- exportSettings . turntableScene , typeof ( SceneAsset ) , false
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- ) ;
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-
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GUILayout . EndHorizontal ( ) ;
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EditorGUILayout . Space ( ) ;
@@ -230,9 +219,6 @@ public static string kDefaultAdskRoot {
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public int selectedMayaApp = 0 ;
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- [ SerializeField ]
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- public UnityEngine . Object turntableScene ;
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-
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/// <summary>
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/// The path where Convert To Model will save the new fbx and prefab.
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///
@@ -259,7 +245,6 @@ protected override void LoadDefaults()
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centerObjects = true ;
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keepOriginalAfterConvert = false ;
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convertToModelSavePath = kDefaultSavePath ;
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- turntableScene = null ;
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mayaOptionPaths = null ;
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mayaOptionNames = null ;
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}
@@ -444,20 +429,6 @@ public static string GetSelectedMayaPath()
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return instance . mayaOptionPaths [ instance . selectedMayaApp ] ;
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}
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- public static string GetTurnTableSceneName ( ) {
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- if ( instance . turntableScene ) {
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- return instance . turntableScene . name ;
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- }
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- return null ;
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- }
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-
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- public static string GetTurnTableScenePath ( ) {
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- if ( instance . turntableScene ) {
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- return AssetDatabase . GetAssetPath ( instance . turntableScene ) ;
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- }
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- return null ;
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- }
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-
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/// <summary>
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/// The path where Convert To Model will save the new fbx and prefab.
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/// This is relative to the Application.dataPath ; it uses '/' as the
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