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Merge branch 'master' of github.com:Unity-Technologies/FbxExporters into Unity-Technologies-master
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com.unity.formats.fbx/Documentation~/index.md

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@@ -34,7 +34,7 @@ The Unity Integration for Autodesk® 3ds Max® feature supports the following ve
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To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Manual/upm-ui-install.html).
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Verify that the FBX Exporter is correctly installed by opening it (from the top menu: **GameObject** > **Export To FBX**).
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Verify that the FBX Exporter is correctly installed by opening it (from the top menu: **GameObject** > **Export To FBX...**).
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### Updating from 1.3.0f1 or earlier
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com.unity.formats.fbx/Documentation~/prefabs-overview.md

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For information on Model Prefabs in general and how to create FBX Linked Prefabs from FBX files, see [Working with FBX Linked Prefabs](#linked). If you are upgrading from a previous version of Unity, you can also [convert any existing](#conversion) Linked Prefabs you may have to the new FBX Linked Prefabs.
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## Terminology
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* __Model Prefab__: When you open an FBX file in Unity, the FBX Importer creates a Model Prefab. A Model Prefab is a read-only representation of the FBX contents, which updates when the FBX file is modified.
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* __Prefab Variant__: Prefab Variants are Prefabs which inherit all data from a base Prefab. Prefab Variants can create inheritance between ordinary Prefabs. For example, you can create a Variant of a button Prefab which has a different color but the same functionality.
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* __Linked Prefab__: A Regular Prefab containing an FbxPrefab component which connects to an FBX file.
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The Prefab updates automatically when the FBX file is modified. Components are maintained and if object names or hierarchies change in the FBX file,
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it is possible to remap the objects by name on import.
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This is specific to previous versions of the FBX exporter, and requires Unity 2018.2 or lower.
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* __FBX Linked Prefab__: A Prefab Variant with a Model Prefab as its base. This feature replaces Linked Prefabs in Unity 2018.3 and above.
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A special component is no longer required, as FBX Linked Prefabs use only the Unity Prefab features.

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