@@ -62,20 +62,20 @@ public void TestStaticHelpers()
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// Test on an object in the scene
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Assert . That ( ConvertToModel . WillExportFbx ( a ) ) ;
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- var aAsset = ConvertToModelReflection . GetOrCreateFbxAsset ( a , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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+ var aAsset = ConvertToModel . GetOrCreateFbxAsset ( a , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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Assert . AreNotEqual ( a , aAsset ) ;
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AssertSameHierarchy ( a , aAsset , ignoreRootName : true ) ;
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Assert . AreEqual ( PrefabType . ModelPrefab , PrefabUtility . GetPrefabType ( aAsset ) ) ;
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// Test on an fbx asset
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Assert . That ( ! ConvertToModel . WillExportFbx ( aAsset ) ) ;
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- var aAssetAsset = ConvertToModelReflection . GetOrCreateFbxAsset ( aAsset , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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+ var aAssetAsset = ConvertToModel . GetOrCreateFbxAsset ( aAsset , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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Assert . AreEqual ( aAsset , aAssetAsset ) ;
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// Test on an fbx instance
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var aAssetInstance = PrefabUtility . InstantiatePrefab ( aAsset ) as GameObject ;
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Assert . That ( ! ConvertToModel . WillExportFbx ( aAssetInstance ) ) ;
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- var aAssetInstanceAsset = ConvertToModelReflection . GetOrCreateFbxAsset ( aAssetInstance , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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+ var aAssetInstanceAsset = ConvertToModel . GetOrCreateFbxAsset ( aAssetInstance , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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Assert . AreEqual ( aAsset , aAssetInstanceAsset ) ;
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}
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@@ -88,7 +88,7 @@ public void TestStaticHelpers()
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Assert . AreEqual ( a , b ) ;
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// Test on an fbx asset
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- var aFbx = ConvertToModelReflection . GetOrCreateFbxAsset ( a , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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+ var aFbx = ConvertToModel . GetOrCreateFbxAsset ( a , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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var bFbx = ConvertToModel . GetOrCreateInstance ( aFbx ) ;
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Assert . AreNotEqual ( aFbx , bFbx ) ;
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Assert . AreEqual ( aFbx , PrefabUtility . GetCorrespondingObjectFromSource ( bFbx ) ) ;
@@ -103,7 +103,7 @@ public void TestStaticHelpers()
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// Test SetupFbxPrefab
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{
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var a = CreateHierarchy ( ) ;
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- var aFbx = ConvertToModelReflection . GetOrCreateFbxAsset ( a , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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+ var aFbx = ConvertToModel . GetOrCreateFbxAsset ( a , fbxFullPath : GetRandomFbxFilePath ( ) ) ;
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// We don't have an FbxPrefab; after setup we do; after a second setup we still only have one.
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Assert . AreEqual ( 0 , a . GetComponents < FbxPrefab > ( ) . Length ) ;
@@ -166,7 +166,7 @@ public void TestStaticHelpers()
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Assert . IsFalse ( b . GetComponent < BoxCollider > ( ) ) ;
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Assert . AreEqual ( Vector3 . zero , b . transform . localPosition ) ;
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Assert . AreNotEqual ( a . GetComponent < MeshFilter > ( ) . sharedMesh , b . GetComponent < MeshFilter > ( ) . sharedMesh ) ;
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- ConvertToModelReflection . CopyComponents ( b , a ) ;
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+ ConvertToModel . CopyComponents ( b , a ) ;
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Assert . IsFalse ( b . GetComponent < BoxCollider > ( ) ) ;
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Assert . AreEqual ( Vector3 . zero , b . transform . localPosition ) ;
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Assert . AreEqual ( a . GetComponent < MeshFilter > ( ) . sharedMesh , b . GetComponent < MeshFilter > ( ) . sharedMesh ) ;
@@ -198,7 +198,7 @@ public void TestStaticHelpers()
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Assert . AreEqual ( "BB" , b . transform . GetChild ( 1 ) . name ) ;
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Assert . AreEqual ( Vector3 . zero , b1 . transform . localPosition ) ;
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- ConvertToModelReflection . UpdateFromSourceRecursive ( b , a ) ;
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+ ConvertToModel . UpdateFromSourceRecursive ( b , a ) ;
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// only the mesh + materials should change
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Assert . AreEqual ( b . GetComponent < MeshFilter > ( ) . sharedMesh , a . GetComponent < MeshFilter > ( ) . sharedMesh ) ;
@@ -391,7 +391,7 @@ public void MapNameToSourceTest()
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quad2 . transform . parent = cube2 . transform ;
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capsule . transform . SetSiblingIndex ( 1 ) ;
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- var dictionary = ConvertToModelReflection . MapNameToSourceRecursive ( cube , cube2 ) ;
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+ var dictionary = ConvertToModel . MapNameToSourceRecursive ( cube , cube2 ) ;
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//We expect these to pass because we've given it an identical game object, as it would have after a normal export.
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Assert . AreSame ( capsule2 , dictionary [ capsule . name ] ) ;
@@ -407,7 +407,7 @@ public void MapNameToSourceTest()
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capsule3 . transform . parent = cube3 . transform ;
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sphere3 . transform . parent = cube3 . transform ;
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- var dictionaryBroken = ConvertToModelReflection . MapNameToSourceRecursive ( cube , cube3 ) ;
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+ var dictionaryBroken = ConvertToModel . MapNameToSourceRecursive ( cube , cube3 ) ;
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//the dictionary size should be equal to the amount of children + the parent
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Assert . True ( dictionaryBroken . Count == 4 ) ;
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