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small doc clarifications about linked prefabs
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proto.com.unity.formats.fbx/Documentation~/nested-prefabs.md

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@@ -16,15 +16,15 @@ In addition, Variants give you some additional control over receiving updates fr
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## Creating a Model Prefab Variant
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by and choosing “Prefab Variant”.
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by right-clicking on a Model Prefab and choosing “Prefab Variant”.
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You can create a unidirectional link between your external 3D modeling application and your Unity Scene by setting up a Model Prefab Variant to inherit all changes from the Model Prefab. This means that updates to the FBX Model file will flow through to the Prefab.
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To create Prefab Variant from a Model Prefab:
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1. If you haven't already created a Prefab Model from the FBX Model file, drag the FBX file from the Project view into the Scene Hierarchy.
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1. If you haven't already created a Prefab Model instance from the FBX Model file, drag the FBX file from the Project view into the Scene Hierarchy.
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A Model Prefab ![Prefab icon](images/FBXExporter_PrefabIcon.png) appears in the Hierarchy view.
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A Model Prefab instance ![Prefab icon](images/FBXExporter_PrefabIcon.png) appears in the Hierarchy view.
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2. Drag the Prefab Model from the Scene Hierarchy to the Project view.
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proto.com.unity.formats.fbx/Documentation~/prefabs-overview.md

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## Linked Prefabs (Unity 2018.2)
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If you are working in Unity version 2018.2, you can set up an automatic connection between Unity and your 3D modeling application using a Linked Prefab. A Linked Prefab is a script that detects changes that were made to a "linked" FBX file in one application and then seamlessly updates the data in the other application. Once you establish the connection, you generally don't have to re-create the connection to bring in any updates.
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If you are working in Unity version 2018.2, you can set up an automatic connection between Unity and your 3D modeling application using a Linked Prefab. A Linked Prefab is a script that detects changes that were made to a "linked" FBX file in Unity and then seamlessly updates the data in the Prefab. Once you establish the connection, you generally don't have to re-create the connection to bring in any updates.
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* For more information, see [Working with Linked Prefabs](prefabs.md).
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> ***Note:*** While this method allows you to override properties, you cannot change the internal hierarchy of the Variant without breaking the link to the Model Prefab.
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This type of connection is easy to maintain, even if it isn't bi-directional like the Linked Prefab.
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This type of connection is easy to maintain.
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* For information on Model Prefabs in general and how to create Model Prefab Variants from FBX files, see [Working with Model Prefab Variants](nested-prefabs.md). If you are upgrading from a previous version of Unity, you can also [convert any existing](nested-prefab.md#conversion) Linked Prefabs you may have to Variant Model Prefabs.
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