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// always greyed out, show only to let user know what will happen
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EditorGUI.BeginDisabledGroup(true);
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(newGUIContent("Include","Select whether to export models, animation or both."),GUILayout.Width(LabelWidth-FieldOffset));
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EditorGUILayout.Popup(0,includeOptions);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(newGUIContent("LOD level","Select which LOD to export."),GUILayout.Width(LabelWidth-FieldOffset));
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EditorGUILayout.Popup(0,lodOptions);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(newGUIContent("Object(s) Position","Select an option for exporting object's transform."),GUILayout.Width(LabelWidth-FieldOffset));
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EditorGUILayout.Popup(0,objPositionOptions);
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GUILayout.EndHorizontal();
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EditorGUI.EndDisabledGroup();
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// TODO: add implementation for these options, grey out in the meantime
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EditorGUI.BeginDisabledGroup(true);
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(newGUIContent("Transfer Root Motion To","Select bone to transfer root motion animation to."),GUILayout.Width(LabelWidth-FieldOffset));
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