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1 | 1 | RELEASE NOTES
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2 | 2 |
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| 3 | +**Version**: 0.0.7a |
| 4 | + |
| 5 | +NEW FEATURES |
| 6 | + |
| 7 | +* Export with common center |
| 8 | + |
| 9 | +Now if you export multiple root objects, they will export so they are centered around the union of their bounding boxes. |
| 10 | +Added an option to preferences to toggle whether the objects are exported with a common center or not. |
| 11 | + |
| 12 | +* Handle export of Quads |
| 13 | + |
| 14 | +If submesh has triangle or quad topology in Unity, then it will have same topology in FBX. |
| 15 | + |
| 16 | +* Enforce unique names in exported Fbx |
| 17 | + |
| 18 | +Rename objects with duplicate names when exporting to ensure naming stays consistent, as |
| 19 | +both Maya and Unity rename objects with duplicate names on import. |
| 20 | + |
| 21 | +* Save Application name and version to Fbx |
| 22 | + |
| 23 | +Save name and version of FbxExporter to file when exporting. |
| 24 | + |
| 25 | +* Added export performance test |
| 26 | + |
| 27 | +Test exporting a large mesh and fail if export takes too long. |
| 28 | + |
| 29 | +FIXES |
| 30 | + |
| 31 | +* Export: Export rotation in XYZ order instead of ZXY so Maya always imports rotation correctly |
| 32 | +* Export: Improved performance by caching Mesh data (i.e. triangles, tangents, vertices, etc.) |
| 33 | +* Export: Set emissive color default to 0 so material does not appear white if no emissive color found. |
| 34 | +* Export: Write first to temporary file to avoid clobbering destination file if export cancelled. |
| 35 | +* Convert to Model: Fixed so "GameObject/Convert to Model" menu item works |
| 36 | +* Convert to Model: Ensure imported model name matches incremented filename |
| 37 | +* Convert to Model: Don't reference embedded materials of original model in new model. |
| 38 | +* Convert to Model: If existing filename ends with a number, increment it instead of appending 1 (i.e. Sphere_1 becomes Sphere_2 instead of Sphere_1 1) |
| 39 | + |
3 | 40 | **Version**: 0.0.6a
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4 | 41 |
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5 | 42 | NEW FEATURES
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