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Copy file name to clipboardExpand all lines: Packages/com.unity.formats.fbx/Documentation~/index.md
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@@ -32,28 +32,40 @@ The Unity Integration for Autodesk® 3ds Max® feature supports the following ve
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## Known issues
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* When installing a new version of the FBX Exporter package after using version 1.1.0.b1, the link between Assets and FbxPrefab components may be lost. See [Updating from 1.1.0b1](#Repairs_1_1_0b_1) for repairing instructions.
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* When installing a new version of the FBX Exporter package after using version 1.3.0f1 or earlier, the link between Assets and FbxPrefab components may be lost. See [Updating from 1.3.0f1 or earlier](#Repairs_1_3_0f_1) for repairing instructions.
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* The FBX Exporter package does not support exporting .asset files.
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<aname="Repairs_1_1_0b_1"></a>
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<aname="Repairs_1_3_0f_1"></a>
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## Installing the FBX Exporter
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To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest).
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Verify that the FBX Exporter is correctly installed by opening it (from the top menu: **GameObject** > **Export To FBX**).
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### Updating from 1.1.0b1
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### Updating from 1.3.0f1 or earlier
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If your previous version of the FBX Exporter package was 1.1.0b1, some Assets in your Project may lose their FbxPrefab components. To repair this issue, follow these steps:
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If your previous version of the FBX Exporter package was version 1.3.0f1 or earlier, follow these steps for updating:
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Before you install the FBX Exporter Package, follow these steps (recommended):
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1. Back up your Project.
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2. Restart Unity.
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3. Delete the *FbxExporters* folder.
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4. Install the FBX Exporter from the [Package Manager](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest)
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Some Assets in your Project may lose their FbxPrefab components. To repair this issue, follow these steps:
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1. If your Project Assets are serialized as Binary, select __Edit__ > __Project Settings__ > __Editor__ to view the Editor Settings.
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2. Change the __Asset Serialization__ mode to __Force Text__. The __Force Text__ option converts all Project Assets to text.
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3. Before continuing, back up your Project.
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4. Select __Edit__ > __Project Settings__ > __Fbx Export__ to view the [Fbx Export Settings](options.html).
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4. Select __Edit__ > __Project Settings__ > __FBX Export__ to view the [FBX Export Settings](options.html).
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