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Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.
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Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms
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Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.
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Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms
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accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf"
Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.<br/>
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Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms
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accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf"
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**Version**: 1.2.0b1
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This package contains only a subset of the FbxSdk, and is designed to work in the Unity Editor only.
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How to Access Bindings in Code
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-------------------------------
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All the bindings are located under the FbxSdk namespace,
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and are accessed almost the same way as in C++.
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e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
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How to Access Global Variables and Functions
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--------------------------------------------
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All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace.
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e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT
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How to Access Documentation for Bindings
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----------------------------------------
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1. Unzip docs.zip outside of the Assets folder
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FBX SDK C# Bindings
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===================
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Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.<br/>
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Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms
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accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf"
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**Version**: sprint42
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This package contains only a subset of the FbxSdk, and is designed to work in the Unity Editor only.
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+
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How to Access Bindings in Code
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+
-------------------------------
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All the bindings are located under the FbxSdk namespace,
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+
and are accessed almost the same way as in C++.
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+
e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
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How to Access Global Variables and Functions
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--------------------------------------------
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All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace.
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e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT
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