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if(GUILayout.Button(newGUIContent("...","Browse to a new installation path for 3D application integrations"),EditorStyles.miniButton,GUILayout.Width(BrowseButtonWidth)))
varunzipFolder=EditorUtility.OpenFolderPanel(string.Format("Select Location to Save {0} Integration",dcc.DccDisplayName),EditorTools.ExportSettings.GetIntegrationSavePath(),"");
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