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Commit e529ebd

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AJubrey
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[CHANGED] loading the gamepipeline plugin earlier (in addition to when we've been loading it normally) lets us hide it correctly with the code I already wrote.
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Assets/Integrations/Autodesk/maya/scripts/unitySetupUI.mel

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@@ -32,6 +32,8 @@ global proc unitySetupUI(){
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// headless install, don't add UI
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return;
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}
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loadPlugin "GamePipeline.mll";
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evalDeferred -lowestPriority "unityInstallUI";
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}

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