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Where`{Version}` = `2.0.0` (or your version number of the FBX Exporter package) and `{UnityIntegrationsPath}` = the location where you unzipped *UnityFbxForMaya.zip* in step 1.
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Set`{Version}` = `2.0.0` (or your version number of the FBX Exporter package) and `{UnityIntegrationsPath}` = the location where you unzipped *UnityFbxForMaya.zip* in step 1.
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5. Locate the following file (if it doesn't exist, create the file):
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@@ -73,7 +73,7 @@ To manually install an Autodesk® Maya® or Autodesk® Maya LT™ Integration, f
Where you replace `{UnityProjectPath}` with the path to your Unity Project, and `{ExportSettingsPath}` with the path to *Integrations/Autodesk/maya/scripts/unityFbxExportSettings.mel* and `{ImportSettingsPath}` with the path to *Integrations/Autodesk/maya/scripts/unityFbxImportSettings.mel*.
@@ -156,7 +156,7 @@ This dummy contains the imported file’s path and filename as custom attributes
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The **@** notation (*<modelname>@<animation>.fbx*), indicates that this is an animation file belonging to the Model contained in *model.fbx*.
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The **@** notation (**modelname**@**animation**.fbx), indicates that this is an animation file belonging to the Model contained in *model.fbx*.
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For instance, if you import a file called *[email protected]*, the export set is based on the name before the **@** symbol. Therefore, it uses the same set as *model.fbx*.
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