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compile ManualUpdateEditorWindow into dll
+ update release notes + fix build error
1 parent a4ffe43 commit e7d81c8

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Assets/FbxExporters/Editor/FbxPrefabAutoUpdater.cs

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using System.Linq;
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using System;
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using FbxExporters.Editor;
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using UnityEngine.TestTools;
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namespace FbxExporters
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{

CMakeLists.txt

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@@ -188,6 +188,7 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "Release")
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxPrefabInspector.cs"
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ConvertToModel.cs"
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExporterRepairMissingScripts.cs"
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ManualUpdateEditorWindow.cs"
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REFERENCES
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"${CSHARP_MSCORLIB_LIBRARY}"
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"${CSHARP_SYSTEM_CORE_LIBRARY}"
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PATTERN "Editor/EditorRotate.cs" EXCLUDE
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PATTERN "Editor/FbxPrefabAutoUpdater.cs" EXCLUDE
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PATTERN "Editor/ConvertToModel.cs" EXCLUDE
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PATTERN "Editor/ManualUpdateEditorWindow.cs" EXCLUDE
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PATTERN "Editor/FbxPrefabInspector.cs" EXCLUDE
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PATTERN "Editor/FbxExporterRepairMissingScripts.cs" EXCLUDE)
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install(FILES ${CLASS_LIBRARY_DEST}/${EDITOR_CLASS_LIBRARY_NAME} DESTINATION FbxExporters/Editor)

RELEASE_NOTES.md

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NEW FEATURES
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FbxPrefabAutoUpdater: new UI to help manage name changes.
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To use the UI, disable auto-update in the FbxExporter settings, then right-click on a linked prefab in the project view and select "Update from FBX"
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* FbxPrefabAutoUpdater: Added option to export settings to disable auto update of prefabs
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NOTE: meshes will still update even if the FbxPrefabAutoUpdater is disabled
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