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| 1 | +# Changes in FBX SDK C# Bindings |
| 2 | + |
| 3 | +## [2.0.0] - 2018-06-14 |
| 4 | + |
| 5 | +* No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package |
| 6 | + |
| 7 | +## [1.7.0] - 2018-06-01 |
| 8 | + |
| 9 | +FEATURE |
| 10 | + |
| 11 | +* The C# Bindings package has been renamed to com.autodesk.fbx |
| 12 | +* Fixed violations of the C# Framework Design Guidelines (FDG) |
| 13 | +* Fixed errors reported while running the Package Validation Suite |
| 14 | + |
| 15 | +## [1.6.0] - 2018-05-29 |
| 16 | + |
| 17 | +* The fbxsdk package can now be used in standalone builds (runtime) |
| 18 | + |
| 19 | +## [1.5.0] |
| 20 | + |
| 21 | +* Added support for physical camera attributes |
| 22 | + |
| 23 | +## [1.4.0] |
| 24 | + |
| 25 | +* First version accessible via Package Manager |
| 26 | +* Update to FBX SDK 2018.1.1 |
| 27 | +* Add bindings for constraints: `FbxConstraint`, `FbxConstraintParent`, `FbxConstraintAim`, and related functions |
| 28 | +* Reduced binary size on Mac (which also shrinks the package for everyone) |
| 29 | + |
| 30 | +## [1.3.0a1] |
| 31 | + |
| 32 | +* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only. |
| 33 | +* Add bindings for FbxAnimCurveFilterUnroll |
| 34 | +* Add binding for FbxGlobalSettings SetTimeMode to set frame rate |
| 35 | + |
| 36 | +## [1.2.0b1] |
| 37 | + |
| 38 | +* Update version number |
| 39 | +* Replace meta files with meta files from release 1.0.0b1 for backwards compatibility |
| 40 | +* Expose bindings to set FbxNode's transformation inherit type |
| 41 | +* Add binding for FbxCamera's FieldOfView property |
| 42 | + |
| 43 | +## [1.0.0b1] |
| 44 | + |
| 45 | +* Enforce FbxSdk DLL only works with Unity 2017.1+ |
| 46 | + |
| 47 | +## [0.0.14a] |
| 48 | +* Note: skipping some versions so that FbxSdk package version matches FbxExporter package version |
| 49 | +* Added FbxObject::GetScene |
| 50 | + |
| 51 | +## [0.0.10a] |
| 52 | + |
| 53 | +* Added documentation of vector classes. |
| 54 | +* Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement). |
| 55 | +* Improve build process so it is more robust. |
| 56 | + |
| 57 | +## [0.0.9a] |
| 58 | + |
| 59 | +* Set the Doxygen homepage to be README.txt instead of README.md |
| 60 | +* Rename namespace to `Unity.FbxSdk` |
| 61 | +* Rename `FbxSharp.dll` and `fbxsdk_csharp` libaries to `UnityFbxSdk.dll` and `UnityFbxSdkNative` respectively |
| 62 | +* Change documentation title to "Unity FBXSDK C# API Reference" |
| 63 | +* Package zip file containing Doxygen documentation |
| 64 | +* Update license in README to Autodesk license |
| 65 | + |
| 66 | +## [0.0.8a] |
| 67 | + |
| 68 | +* Updated LICENCSE.txt to include Autodesk license |
| 69 | +* Use .bundle on Mac instead of .so for shared libraries |
| 70 | +* Ship bindings as binaries without source |
| 71 | + |
| 72 | +## [0.0.7a] |
| 73 | +Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version |
| 74 | + |
| 75 | +* Add bindings for FbxIOFileHeaderInfo. |
| 76 | +* Exposed mCreator and mFileVersion as read-only attributes. |
| 77 | +* Made it easier for performance tests to pass. |
| 78 | + |
| 79 | +## [0.0.5a] |
| 80 | + |
| 81 | +* Added Doxygen documentation generation for C# bindings. |
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