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make sure blendshape normals aren't imported on the original FBX files
If blendshape normals are imported the vertex count between the original and exported meshes won't match. They can't be imported for either the exported file or the original one.
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com.unity.formats.fbx/Tests/Models/blendshape.fbx.meta

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com.unity.formats.fbx/Tests/Models/blendshape_with_skinning.fbx.meta

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