@@ -58,9 +58,12 @@ protected ModelExportException(SerializationInfo info, StreamingContext context)
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}
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/// <summary>
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- /// The ModelExporter class can be used to export Unity game objects to an FBX File.
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- /// To do so, simply use its ExportObject and ExportObjects methods. The default export
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+ /// Use the ModelExporter class to export Unity GameObjects to an FBX file.
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+ /// <para>
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+ /// Use the ExportObject and ExportObjects methods. The default export
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/// options are used when exporting the objects to the FBX file.
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+ /// <para>
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+ /// <para>For information on using the ModelExporter class.</para>
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/// </summary>
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public sealed class ModelExporter : System . IDisposable
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{
@@ -4051,7 +4054,7 @@ bool ExportMesh (GameObject gameObject, FbxNode fbxNode)
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internal int NumTriangles { set ; get ; }
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/// <summary>
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- /// Clean up this class on garbage collection
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+ /// Cleans up this class on garbage collection
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/// </summary>
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public void Dispose ( )
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{
@@ -4093,33 +4096,39 @@ internal static string ExportObject (
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}
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/// <summary>
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- /// Exports an array of Unity game objects to an FBX file.
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- /// Returns the FBX file path if successful, otherwise returns null.
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+ /// Exports an array of Unity GameObjects to an FBX file.
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/// </summary>
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+ /// <returns>
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+ /// Returns the FBX file path if successful; otherwise returns null.
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+ /// </returns>
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/// <param name="filePath">Absolute file path to use for the FBX file.</param>
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- /// <param name="objects">Array of Unity objects to export.</param>
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+ /// <param name="objects">Array of Unity GameObjects to export.</param>
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[ SecurityPermission ( SecurityAction . LinkDemand ) ]
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public static string ExportObjects ( string filePath , UnityEngine . Object [ ] objects = null )
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{
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return ExportObjects ( filePath , objects , exportOptions : null , exportData : null ) ;
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}
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/// <summary>
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- /// Exports a single Unity game object to an FBX file.
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- /// Returns the FBX file path if successful, otherwise returns null.
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+ /// Exports a single Unity GameObject to an FBX file.
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/// </summary>
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+ /// <returns>
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+ /// The FBX file path if successful; otherwise null.
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+ /// </returns>
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/// <param name="filePath">Absolute file path to use for the FBX file.</param>
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- /// <param name="singleObject">The Unity object to export.</param>
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+ /// <param name="singleObject">The Unity GameObject to export.</param>
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[ SecurityPermission ( SecurityAction . LinkDemand ) ]
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public static string ExportObject ( string filePath , UnityEngine . Object singleObject )
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{
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return ExportObjects ( filePath , new Object [ ] { singleObject } , exportOptions : null ) ;
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}
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/// <summary>
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- /// Export a list of (Game) objects to FBX file.
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- /// Use the SaveFile panel to allow user to enter a file name.
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- /// <summary>
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+ /// Exports a list of GameObjects to an FBX file.
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+ /// <para>
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+ /// Use the SaveFile panel to allow the user to enter a file name.
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+ /// </para>
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+ /// </summary>
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[ SecurityPermission ( SecurityAction . LinkDemand ) ]
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internal static string ExportObjects (
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string filePath ,
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