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I dunno why this was missing from previous commit
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Assets/FbxExporters/Editor/FbxExporter.cs

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@@ -1295,10 +1295,6 @@ protected bool ExportInstance (GameObject unityGo, FbxNode fbxNode, FbxScene fbx
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}
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}
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if (fbxMesh == null) return false;
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return true;
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}
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