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Move to .net standard 2.1
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Packages/com.unity.ide.visualstudio/Editor/ProjectGeneration/SdkStyleProjectGeneration.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -46,9 +46,9 @@ internal override void GetProjectHeader(ProjectProperties properties, out String
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headerBuilder.Append(@" <AppDesignerFolder>Properties</AppDesignerFolder>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
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// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version will have no impact, even when targeting netstandard/net48 from Unity.
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// But with SDK style we use netstandard2.0 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
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// But with SDK style we use netstandard2.1 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
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// Unity already selected proper API surface through referenced DLLs for us.
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headerBuilder.Append(@" <TargetFramework>netstandard2.0</TargetFramework>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <TargetFramework>netstandard2.1</TargetFramework>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
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headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
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