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Packages/com.unity.ide.visualstudio.tests/package.json

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"name": "com.unity.ide.visualstudio.tests",
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"displayName": "Visual Studio Editor",
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"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
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"version": "2.0.19",
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"version": "2.0.20",
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"unity": "2019.4",
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"unityRelease": "25f1",
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"dependencies": {

Packages/com.unity.ide.visualstudio/CHANGELOG.md

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# Code Editor Package for Visual Studio
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## [2.0.19] - 2023-06-14
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## [2.0.20] - 2023-06-27
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Integration:
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- Internal API refactoring.
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- Add support for Visual Studio Code.
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Project generation:
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- Add support for Sdk Style poject generation.
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- Add support for Sdk Style project generation.
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- Fix an issue related to missing properties with 2021.3.
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## [2.0.18] - 2023-03-17
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Integration:

Packages/com.unity.ide.visualstudio/Editor/ProjectGeneration/SdkStyleProjectGeneration.cs

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headerBuilder.Append(@" <AppDesignerFolder>Properties</AppDesignerFolder>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
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// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version will have no impact, even when targeting netstandard/net48 from Unity.
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// But with SDK style we use netstandard2.0 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
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// But with SDK style we use netstandard2.1 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
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// Unity already selected proper API surface through referenced DLLs for us.
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headerBuilder.Append(@" <TargetFramework>netstandard2.0</TargetFramework>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <TargetFramework>netstandard2.1</TargetFramework>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
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headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
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