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Fix project path and switch android to arm64/il2cpp
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.yamato/upm-ci.yml

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -75,11 +75,11 @@ test_Android_{{ editor.version }}:
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- curl -s {{ utr.url_win }} --output utr.bat
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- pip install unity-downloader-cli --index-url {{ artifactory.production }}pypi/pypi/simple --upgrade
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- unity-downloader-cli -c Editor -c Android -u {{ editor.version }} --wait --fast
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- utr.bat --testproject=TestProjects\com.unity.mobile-notifications-sample --editor-location=.Editor --suite=playmode --platform=android --scripting-backend=mono --artifacts_path=upm-ci~/test-results/android --timeout=900 --extra-editor-arg="-upmNoDefaultPackages" --player-save-path=build/players --build-only
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- utr.bat --testproject=TestProjects\Main --editor-location=.Editor --suite=playmode --platform=android --scripting-backend=il2cpp --architecture=arm64 --artifacts_path=upm-ci~/test-results/android --timeout=900 --extra-editor-arg="-upmNoDefaultPackages" --player-save-path=build/players --build-only
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- |
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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utr.bat --testproject=TestProjects\com.unity.mobile-notifications-sample --editor-location=.Editor --suite=playmode --platform=android --scripting-backend=mono --artifacts_path=upm-ci~/test-results/android --timeout=900 --player-load-path=build/players
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utr.bat --testproject=TestProjects\Main --editor-location=.Editor --suite=playmode --platform=android --scripting-backend=il2cpp --architecture=arm64--artifacts_path=upm-ci~/test-results/android --timeout=900 --player-load-path=build/players
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after:
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- start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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- powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe logcat -d > upm-ci~/test-results/android/android_device_log.txt
@@ -105,8 +105,8 @@ test_iOS_{{ editor.version }}:
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- chmod u+x utr
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- pip install unity-downloader-cli --index-url {{ artifactory.production }}pypi/pypi/simple --upgrade
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- unity-downloader-cli -c Editor -c iOS -u {{ editor.version }} --wait --fast
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- ./utr --testproject=TestProjects/com.unity.mobile-notifications-sample --editor-location=.Editor --suite=playmode --platform=ios --artifacts_path=upm-ci~/test-results/ios --timeout=900 --extra-editor-arg="-upmNoDefaultPackages" --player-save-path=build/players --build-only
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- ./utr --testproject=TestProjects/com.unity.mobile-notifications-sample --editor-location=.Editor --suite=playmode --platform=ios --artifacts_path=upm-ci~/test-results/ios --timeout=900 --player-load-path=build/players
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- ./utr --testproject=TestProjects/Main --editor-location=.Editor --suite=playmode --platform=ios --artifacts_path=upm-ci~/test-results/ios --timeout=900 --extra-editor-arg="-upmNoDefaultPackages" --player-save-path=build/players --build-only
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- ./utr --testproject=TestProjects/Main --editor-location=.Editor --suite=playmode --platform=ios --artifacts_path=upm-ci~/test-results/ios --timeout=900 --player-load-path=build/players
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artifacts:
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packages:
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paths:

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