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This repository was archived by the owner on Jul 23, 2025. It is now read-only.
Copy file name to clipboardExpand all lines: versioned_docs/version-1.4.0/basics/networkobject.md
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@@ -33,7 +33,7 @@ The order of networked objects matters. Make sure to load any NetworkBehaviour c
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# Ownership
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Either the server (default) or any connected and approved client each NetworkObject. Netcode for GameObjects is server-authoritative, which means the server controls (the only system authorized) spawning and despawning NetworkObjects.
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Ownership can be held either by the server (by default) or by any connected and approved client for each NetworkObject. Netcode for GameObjects is server-authoritative, which means the server controls (the only system authorized) spawning and despawning NetworkObjects.
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