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AqueusejabbacakesNoelStephensUnityVic-CooperDSchroer
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typo on the networkobject documentation (#1341)
Co-authored-by: Amy Reeve <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Vic Cooper <[email protected]> Co-authored-by: Dominick <[email protected]> Co-authored-by: Rémi MACH <[email protected]> Co-authored-by: LagowiecDev <[email protected]> Co-authored-by: amanda-butler-unity <[email protected]> Co-authored-by: Griffin of Innatical <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Steve Diniro <[email protected]> Co-authored-by: s-omeilia-unity <[email protected]> Co-authored-by: Alex Martin <[email protected]> Co-authored-by: Monaxys <[email protected]> Co-authored-by: Flap27 <[email protected]> Co-authored-by: NRTnarathip <[email protected]> Co-authored-by: Elfi0Kuhndorf <[email protected]> Co-authored-by: CodeSmile <[email protected]> Co-authored-by: Frank Luong <[email protected]> Co-authored-by: Sue Arkin <[email protected]> Co-authored-by: Johann Ruwet <[email protected]> Co-authored-by: KreutzerCode <[email protected]> Co-authored-by: Dominick <[email protected]> Co-authored-by: Paolo Abela <[email protected]>
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sidebars.js

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"type": "doc",
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"id": "advanced-topics/physics"
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"id": "components/networkmanager"
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"label": "NetworkAnimator",
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"id": "components/networkanimator"
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"id": "advanced-topics/physics"
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versioned_docs/version-1.4.0/basics/networkobject.md

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# Ownership
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Either the server (default) or any connected and approved client each NetworkObject. Netcode for GameObjects is server-authoritative, which means the server controls (the only system authorized) spawning and despawning NetworkObjects.
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Ownership can be held either by the server (by default) or by any connected and approved client for each NetworkObject. Netcode for GameObjects is server-authoritative, which means the server controls (the only system authorized) spawning and despawning NetworkObjects.
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:::note
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