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This repository was archived by the owner on Jul 23, 2025. It is now read-only.
Copy file name to clipboardExpand all lines: docs/learn/bossroom/getting-started-boss-room.md
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@@ -106,7 +106,7 @@ One of the eight clients acts as the host/server. That client will use a composi
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* The game is server-authoritative, with latency-masking animations.
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* Position updates are carried out through NetworkTransform that sync position and rotation.
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* Code is organized in domain-based assemblies. See our [ARCHITECTURE.md](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/v2.2.0/ARCHITECTURE.md) file for more details.
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* Code is organized in domain-based assemblies.
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### Testing multiplayer
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@@ -235,9 +235,12 @@ Boss Room includes the following tools and utilities:
Report bugs in Boss Room using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/issues) Report Netcode for GameObjects bugs using Netcode for GameObjects Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects) Report Unity bugs using the [Unity bug submission process](https://unity3d.com/unity/qa/bug-reporting).
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- Report bugs in Boss Room using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/issues)
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- Report Netcode for GameObjects bugs using Netcode for GameObjects Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues)
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- Report Unity bugs using the [Unity bug submission process](https://unity3d.com/unity/qa/bug-reporting).
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### Licence
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@@ -257,7 +260,7 @@ The [Bitesize Samples](https://github.com/Unity-Technologies/com.unity.multiplay
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### Contributing
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Please check out [CONTRIBUTING.md](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/v2.2.0p/CONTRIBUTING.md) for full guidelines on submitting issues and PRs to Boss Room.
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Please check out [CONTRIBUTING.md](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/CONTRIBUTING.md) for full guidelines on submitting issues and PRs to Boss Room.
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Our projects use the `git-flow` branching strategy:
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