@@ -222,18 +222,18 @@ The `HelloWorldManager.cs` script accomplishes this menu within the `StartButton
222222``` csharp
223223 static void StartButtons ()
224224 {
225- if (GUILayout .Button (" Host" )) NetworkManager . Singleton .StartHost ();
226- if (GUILayout .Button (" Client" )) NetworkManager . Singleton .StartClient ();
227- if (GUILayout .Button (" Server" )) NetworkManager . Singleton .StartServer ();
225+ if (GUILayout .Button (" Host" )) m_NetworkManager .StartHost ();
226+ if (GUILayout .Button (" Client" )) m_NetworkManager .StartClient ();
227+ if (GUILayout .Button (" Server" )) m_NetworkManager .StartServer ();
228228 }
229229
230230 static void StatusLabels ()
231231 {
232- var mode = NetworkManager . Singleton .IsHost ?
233- " Host" : NetworkManager . Singleton .IsServer ? " Server" : " Client" ;
232+ var mode = m_NetworkManager .IsHost ?
233+ " Host" : m_NetworkManager .IsServer ? " Server" : " Client" ;
234234
235235 GUILayout .Label (" Transport: " +
236- NetworkManager . Singleton .NetworkConfig .NetworkTransport .GetType ().Name );
236+ m_NetworkManager .NetworkConfig .NetworkTransport .GetType ().Name );
237237 GUILayout .Label (" Mode: " + mode );
238238 }
239239```
@@ -489,9 +489,9 @@ Because the `HelloWorldPlayer.cs` script handles the position NetworkVariable, t
489489``` csharp
490490 static void SubmitNewPosition ()
491491 {
492- if (GUILayout .Button (NetworkManager . Singleton .IsServer ? " Move" : " Request Position Change" ))
492+ if (GUILayout .Button (m_NetworkManager .IsServer ? " Move" : " Request Position Change" ))
493493 {
494- var playerObject = NetworkManager . Singleton .SpawnManager .GetLocalPlayerObject ();
494+ var playerObject = m_NetworkManager .SpawnManager .GetLocalPlayerObject ();
495495 var player = playerObject .GetComponent <HelloWorldPlayer >();
496496 player .Move ();
497497 }
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