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Replacing NetworkManger.Singleton with m_NetworkManager
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docs/tutorials/get-started-with-ngo.md

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -222,18 +222,18 @@ The `HelloWorldManager.cs` script accomplishes this menu within the `StartButton
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```csharp
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static void StartButtons()
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{
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if (GUILayout.Button("Host")) NetworkManager.Singleton.StartHost();
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if (GUILayout.Button("Client")) NetworkManager.Singleton.StartClient();
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if (GUILayout.Button("Server")) NetworkManager.Singleton.StartServer();
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if (GUILayout.Button("Host")) m_NetworkManager.StartHost();
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if (GUILayout.Button("Client")) m_NetworkManager.StartClient();
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if (GUILayout.Button("Server")) m_NetworkManager.StartServer();
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}
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static void StatusLabels()
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{
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var mode = NetworkManager.Singleton.IsHost ?
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"Host" : NetworkManager.Singleton.IsServer ? "Server" : "Client";
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var mode = m_NetworkManager.IsHost ?
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"Host" : m_NetworkManager.IsServer ? "Server" : "Client";
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GUILayout.Label("Transport: " +
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NetworkManager.Singleton.NetworkConfig.NetworkTransport.GetType().Name);
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m_NetworkManager.NetworkConfig.NetworkTransport.GetType().Name);
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GUILayout.Label("Mode: " + mode);
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}
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```
@@ -489,9 +489,9 @@ Because the `HelloWorldPlayer.cs` script handles the position NetworkVariable, t
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```csharp
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static void SubmitNewPosition()
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{
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if (GUILayout.Button(NetworkManager.Singleton.IsServer ? "Move" : "Request Position Change"))
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if (GUILayout.Button(m_NetworkManager.IsServer ? "Move" : "Request Position Change"))
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{
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var playerObject = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();
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var playerObject = m_NetworkManager.SpawnManager.GetLocalPlayerObject();
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var player = playerObject.GetComponent<HelloWorldPlayer>();
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player.Move();
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}

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