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NoelStephensUnityjabbacakesVic-CooperDSchroerr-mach
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Noel stephens unity mpsdk connectionscript (#1304)
Co-authored-by: Amy Reeve <[email protected]> Co-authored-by: Vic Cooper <[email protected]> Co-authored-by: Dominick <[email protected]> Co-authored-by: Rémi MACH <[email protected]> Co-authored-by: LagowiecDev <[email protected]> Co-authored-by: amanda-butler-unity <[email protected]> Co-authored-by: Griffin of Innatical <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Steve Diniro <[email protected]> Co-authored-by: s-omeilia-unity <[email protected]> Co-authored-by: Alex Martin <[email protected]> Co-authored-by: Monaxys <[email protected]> Co-authored-by: Flap27 <[email protected]> Co-authored-by: NRTnarathip <[email protected]> Co-authored-by: Elfi0Kuhndorf <[email protected]> Co-authored-by: CodeSmile <[email protected]> Co-authored-by: Frank Luong <[email protected]> Co-authored-by: Sue Arkin <[email protected]>
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docs/learn/distributed-authority-quick-start.md

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@@ -140,7 +140,7 @@ public class ConnectionManager : MonoBehaviour
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var options = new SessionOptions() {
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Name = _sessionName,
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MaxPlayers = _maxPlayers
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}.WithDistributedConnection();
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}.WithDistributedAuthorityNetwork();
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_session = await MultiplayerService.Instance.CreateOrJoinSessionAsync(_sessionName, options);
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