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docs/advanced-topics/transports.md

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## Unity Transport package
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Netcode's default transport Unity Transport is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. See the Transport [documentation](../../../transport/current/about) for more information and how to [install](../../../transport/current/install).
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Netcode's default transport Unity Transport is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. Refer to the [Transport documentation](https://docs-multiplayer.unity3d.com/transport/current/about/) for more information and how to [install the Transport package](https://docs-multiplayer.unity3d.com/transport/current/install/).
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## Unity's UNet Transport Layer API
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docs/installation/installation.md

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Before you begin, you need the following:
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- An active Unity account with a valid license.
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- A supported version of Unity. Check [Netcode for GameObjects' requirements](#netcode-installation-requirements) for the specific version details.
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- A supported version of Unity.
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- An existing Unity project. If you're new to Unity, you can refer to the [get started](../tutorials/get-started-with-ngo.md) section for guidance.
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### Compatibility

docs/terms-concepts/network-topologies.md

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Within the client-server network topology there are two main [network architectures](./client-server.md#client-server-network-architectures). These are the dedicated game server (where a dedicated machine runs only the game simulation), and the listen-server architecture (where a single game instance runs both the game simulation and a playing game client).
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For more details about client-server topologies, refer to the [Client-Server page](#client-server).
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For more details about client-server topologies, refer to the [Client-server topologies page](client-server.md).
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### Distributed authority
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