Actions: Unity-Technologies/com.unity.netcode.gameobjects
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NetworkVariable<List<T>>.CheckDirtyState(true) doesn't trigger OnValueChanged when changed back in the same frame
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#322:
Issue comment #3534 (comment)
created
by
EmandM
GetNetworkBehaviourAtOrderIndex is now internal in 2.x
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#311:
Issue comment #3528 (comment)
created
by
NoelStephensNILC