Actions: Unity-Technologies/com.unity.netcode.gameobjects
Actions
Showing runs from all workflows
4,101 workflow run results
4,101 workflow run results
NetworkVariable<List<T>>.CheckDirtyState(true) doesn't trigger OnValueChanged when changed back in the same frame
Remove labels when issue is closed
#46:
Issue #3534
closed
by
EmandM
AsNativeArray() read‑only accessor to `NetworkList<T>
Update conversation labels of the issue
#373:
Issue comment #3562 (comment)
created
by
unity-cla-assistant
ProTip!
You can narrow down the results and go further in time using created:<2025-07-28 or the other filters available.