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feat(editor): Added EnableNetworkedVar option to inspector
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MLAPI-Editor/NetworkingManagerEditor.cs

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@@ -32,6 +32,7 @@ public class NetworkingManagerEditor : Editor
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private SerializedProperty connectionApprovalProperty;
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private SerializedProperty secondsHistoryProperty;
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private SerializedProperty enableTimeResyncProperty;
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private SerializedProperty enableNetworkedVarProperty;
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private SerializedProperty forceSamePrefabsProperty;
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private SerializedProperty usePrefabSyncProperty;
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private SerializedProperty rpcHashSizeProperty;
@@ -104,6 +105,7 @@ private void Init()
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connectionApprovalProperty = networkConfigProperty.FindPropertyRelative("ConnectionApproval");
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secondsHistoryProperty = networkConfigProperty.FindPropertyRelative("SecondsHistory");
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enableTimeResyncProperty = networkConfigProperty.FindPropertyRelative("EnableTimeResync");
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enableNetworkedVarProperty = networkConfigProperty.FindPropertyRelative("EnableNetworkedVar");
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forceSamePrefabsProperty = networkConfigProperty.FindPropertyRelative("ForceSamePrefabs");
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usePrefabSyncProperty = networkConfigProperty.FindPropertyRelative("UsePrefabSync");
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rpcHashSizeProperty = networkConfigProperty.FindPropertyRelative("RpcHashSize");
@@ -136,6 +138,7 @@ private void CheckNullProperties()
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connectionApprovalProperty = networkConfigProperty.FindPropertyRelative("ConnectionApproval");
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secondsHistoryProperty = networkConfigProperty.FindPropertyRelative("SecondsHistory");
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enableTimeResyncProperty = networkConfigProperty.FindPropertyRelative("EnableTimeResync");
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enableNetworkedVarProperty = networkConfigProperty.FindPropertyRelative("EnableNetworkedVar");
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forceSamePrefabsProperty = networkConfigProperty.FindPropertyRelative("ForceSamePrefabs");
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usePrefabSyncProperty = networkConfigProperty.FindPropertyRelative("UsePrefabSync");
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rpcHashSizeProperty = networkConfigProperty.FindPropertyRelative("RpcHashSize");
@@ -272,6 +275,7 @@ public override void OnInspectorGUI()
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EditorGUILayout.PropertyField(sendTickrateProperty);
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EditorGUILayout.PropertyField(eventTickrateProperty);
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EditorGUILayout.PropertyField(maxBehaviourUpdatesPerTickProperty);
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EditorGUILayout.PropertyField(enableNetworkedVarProperty);
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EditorGUILayout.LabelField("Connection", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(connectionApprovalProperty);

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