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Updating the change log entries.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -10,6 +10,9 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Added `AttachableBehaviour` helper component to provide an alternate approach to parenting items without using the `NetworkObject` parenting. (#3518)
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- Added `AttachableNode` helper component that is used by `AttachableBehaviour` as the target node for parenting. (#3518)
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- Added `ComponentController` helper component that can be used to synchronize the enabling and disabling of components and can be used in conjunction with `AttachableBehaviour`. (#3518)
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- Added methods `GetDefaultNetworkSettings` and `GetDefaultPipelineConfigurations` to `UnityTransport`. These can be used to retrieve the default settings and pipeline stages that are used by `UnityTransport`. This is useful when providing a custom driver constructor through `UnityTransport.s_DriverConstructor`, since it allows reusing or tuning the existing configuration instead of trying to recreate it. This means a transport with a custom driver can now easily benefit from most of the features of `UnityTransport`, like integration with the Network Simulator and Network Profiler from the multiplayer tools package. (#3501)
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- Added mappings between `ClientId` and `TransportId`. (#3516)
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- Added `NetworkPrefabInstanceHandlerWithData<T>`, a variant of `INetworkPrefabInstanceHandler` that provides access to custom instantiation data directly within the `Instantiate()` method. (#3430)

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