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1 parent c72dede commit 05c3f10Copy full SHA for 05c3f10
com.unity.netcode.gameobjects/Components/NetworkTransform.cs
@@ -683,8 +683,7 @@ private void ApplyAuthoritativeState()
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// NOTE ABOUT INTERPOLATING AND BELOW CODE:
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// We always apply the interpolated state for any axis we are synchronizing even when the state has no deltas
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- // to properly extrapolate. Extrapolation is stopped on the non-authoritative side 1 tick after the original
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- // state was applied.
+ // to assure we fully interpolate to our target even after we stop extrapolating 1 tick later.
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// Update the position values that were changed in this state update
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if (networkState.HasPositionX)
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