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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | + |
| 4 | +namespace Unity.Netcode.Transports.SinglePlayer |
| 5 | +{ |
| 6 | + /// <summary> |
| 7 | + /// A transport that can be used to run a Netcode for GameObjects session in "single player" mode |
| 8 | + /// by assigning this transport to the <see cref="NetworkConfig.NetworkTransport"/> property before |
| 9 | + /// starting as a host. |
| 10 | + /// </summary> |
| 11 | + /// <remarks> |
| 12 | + /// You can only start as a host when using this transport. |
| 13 | + /// </remarks> |
| 14 | + public class SinglePlayerTransport : NetworkTransport |
| 15 | + { |
| 16 | + /// <inheritdoc/> |
| 17 | + public override ulong ServerClientId { get; } = 0; |
| 18 | + |
| 19 | + internal static string NotStartingAsHostErrorMessage = $"When using {nameof(SinglePlayerTransport)}, you must start a hosted session so both client and server are available locally."; |
| 20 | + |
| 21 | + private struct MessageData |
| 22 | + { |
| 23 | + public ulong FromClientId; |
| 24 | + public ArraySegment<byte> Payload; |
| 25 | + public NetworkEvent Event; |
| 26 | + public float AvailableTime; |
| 27 | + } |
| 28 | + |
| 29 | + private static Dictionary<ulong, Queue<MessageData>> s_MessageQueue = new Dictionary<ulong, Queue<MessageData>>(); |
| 30 | + |
| 31 | + private bool m_Initialized; |
| 32 | + private ulong m_TransportId = 0; |
| 33 | + private NetworkManager m_NetworkManager; |
| 34 | + |
| 35 | + |
| 36 | + /// <inheritdoc/> |
| 37 | + public override void Send(ulong clientId, ArraySegment<byte> payload, NetworkDelivery networkDelivery) |
| 38 | + { |
| 39 | + var copy = new byte[payload.Array.Length]; |
| 40 | + Array.Copy(payload.Array, copy, payload.Array.Length); |
| 41 | + s_MessageQueue[clientId].Enqueue(new MessageData |
| 42 | + { |
| 43 | + FromClientId = m_TransportId, |
| 44 | + Payload = new ArraySegment<byte>(copy, payload.Offset, payload.Count), |
| 45 | + Event = NetworkEvent.Data, |
| 46 | + AvailableTime = (float)m_NetworkManager.LocalTime.FixedTime, |
| 47 | + }); |
| 48 | + } |
| 49 | + |
| 50 | + /// <inheritdoc/> |
| 51 | + public override NetworkEvent PollEvent(out ulong clientId, out ArraySegment<byte> payload, out float receiveTime) |
| 52 | + { |
| 53 | + if (s_MessageQueue[m_TransportId].Count > 0) |
| 54 | + { |
| 55 | + var data = s_MessageQueue[m_TransportId].Peek(); |
| 56 | + if (data.AvailableTime > m_NetworkManager.LocalTime.FixedTime) |
| 57 | + { |
| 58 | + clientId = 0; |
| 59 | + payload = new ArraySegment<byte>(); |
| 60 | + receiveTime = 0; |
| 61 | + return NetworkEvent.Nothing; |
| 62 | + } |
| 63 | + |
| 64 | + s_MessageQueue[m_TransportId].Dequeue(); |
| 65 | + clientId = data.FromClientId; |
| 66 | + payload = data.Payload; |
| 67 | + receiveTime = m_NetworkManager.LocalTime.TimeAsFloat; |
| 68 | + if (m_NetworkManager.IsServer && data.Event == NetworkEvent.Connect) |
| 69 | + { |
| 70 | + s_MessageQueue[data.FromClientId].Enqueue(new MessageData { Event = NetworkEvent.Connect, FromClientId = ServerClientId, Payload = new ArraySegment<byte>() }); |
| 71 | + } |
| 72 | + return data.Event; |
| 73 | + } |
| 74 | + clientId = 0; |
| 75 | + payload = new ArraySegment<byte>(); |
| 76 | + receiveTime = 0; |
| 77 | + return NetworkEvent.Nothing; |
| 78 | + } |
| 79 | + |
| 80 | + /// <inheritdoc/> |
| 81 | + /// <remarks> |
| 82 | + /// This will always return false for <see cref="SinglePlayerTransport"/>. |
| 83 | + /// Always use <see cref="StartServer"/>. |
| 84 | + /// </remarks> |
| 85 | + public override bool StartClient() |
| 86 | + { |
| 87 | + NetworkLog.LogError(NotStartingAsHostErrorMessage); |
| 88 | + return false; |
| 89 | + } |
| 90 | + |
| 91 | + /// <inheritdoc/> |
| 92 | + /// <remarks> |
| 93 | + /// Always use <see cref="NetworkManager.StartHost"/> when hosting a local single player session. |
| 94 | + /// </remarks> |
| 95 | + public override bool StartServer() |
| 96 | + { |
| 97 | + s_MessageQueue[ServerClientId] = new Queue<MessageData>(); |
| 98 | + if (!m_NetworkManager.LocalClient.IsHost && m_NetworkManager.LocalClient.IsServer) |
| 99 | + { |
| 100 | + NetworkLog.LogError(NotStartingAsHostErrorMessage); |
| 101 | + return false; |
| 102 | + } |
| 103 | + return true; |
| 104 | + } |
| 105 | + |
| 106 | + /// <inheritdoc/> |
| 107 | + public override void DisconnectRemoteClient(ulong clientId) |
| 108 | + { |
| 109 | + s_MessageQueue[clientId].Enqueue(new MessageData { Event = NetworkEvent.Disconnect, FromClientId = m_TransportId, Payload = new ArraySegment<byte>() }); |
| 110 | + } |
| 111 | + |
| 112 | + /// <inheritdoc/> |
| 113 | + public override void DisconnectLocalClient() |
| 114 | + { |
| 115 | + s_MessageQueue[ServerClientId].Enqueue(new MessageData { Event = NetworkEvent.Disconnect, FromClientId = m_TransportId, Payload = new ArraySegment<byte>() }); |
| 116 | + } |
| 117 | + |
| 118 | + /// <inheritdoc/> |
| 119 | + /// <remarks> |
| 120 | + /// Will always return 0 since this transport is for a local single player session. |
| 121 | + /// </remarks> |
| 122 | + public override ulong GetCurrentRtt(ulong clientId) |
| 123 | + { |
| 124 | + return 0; |
| 125 | + } |
| 126 | + |
| 127 | + /// <inheritdoc/> |
| 128 | + public override void Shutdown() |
| 129 | + { |
| 130 | + s_MessageQueue.Clear(); |
| 131 | + m_TransportId = 0; |
| 132 | + } |
| 133 | + |
| 134 | + /// <inheritdoc/> |
| 135 | + protected override NetworkTopologyTypes OnCurrentTopology() |
| 136 | + { |
| 137 | + return m_NetworkManager != null ? m_NetworkManager.NetworkConfig.NetworkTopology : NetworkTopologyTypes.ClientServer; |
| 138 | + } |
| 139 | + |
| 140 | + /// <inheritdoc/> |
| 141 | + public override void Initialize(NetworkManager networkManager = null) |
| 142 | + { |
| 143 | + s_MessageQueue.Clear(); |
| 144 | + m_NetworkManager = networkManager; |
| 145 | + } |
| 146 | + } |
| 147 | +} |
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