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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed `NullReferenceException` on `NetworkList` when used without a NetworkManager in scene. (#3503)
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- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
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- Fixed issue where a pooled `NetworkObject` was not resetting the internal latest parent property when despawned. (#3491)
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- Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned `NetworkObject` instances that already had pending visibility for the client being synchronized. (#3488)
@@ -245,7 +245,7 @@ public override bool IsDirty()
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{
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// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
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// to the original collection value prior to applying updates (primarily for collections).
// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
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// to the original collection value prior to applying updates (primarily for collections).
@@ -349,7 +349,7 @@ public override void ReadField(FastBufferReader reader)
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{
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// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
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// to the original collection value prior to applying updates (primarily for collections).
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